There are significant pad grouping options for power users, and convenient controls for mapping pads so they’re easy to play on a keyboard or drum pad controller. It’s capable of extensive sound design options, but, like the hardware it mimics, contains those features within accessible controls. But Kong is unique in the way it combines extensive sonic powers into a compact, easy-to-understand interface. Logic ( ), have attempted to bring these features together. Other tools, like the Ultrabeat instrument in Apple’s Propellerhead’s Record offers audio input, but Reason makes sampling into an instrument. Mobile users may even wind up beat-boxing a track in a hotel room. Thanks to those new input features, in the NN-Nano sampler module, you’re always one click away from live sampling from a mic or other source. The physical models are capable of reproducing realistic drum sounds without samples, but can also be stretched to mind-bending creative results. The synth snare, hat, tom, and bass drum, sound thick and warm, each with custom tone controls for manipulating sounds. You can then add rich, terrific-sounding effects like a specialized compressor and reverb, a retro-tinged tape echo, and a wild, snare-simulating effect called Rattler.Įach of the nine drum modules is really an instrument in itself, even before adding the effects. To synthesize sounds, you can choose from a sampler (a downsized version of the NN samplers in previous versions), REX-format loop player, physically modeled sounds designed to emulate real percussion, or synthesized sound sources. Each pad can contain your choice of modules for sound generation and processing. But it’s when you begin customizing and programming your own sounds that it really starts to shine. By default, Kong can load a set of samples covering a range of genres, just like the ReDrum drum machine that’s been in Reason since the beginning.
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